CREATE PC
Cthulhu:
Quick-Fire Character Creation.homebrew
1.
Understanding the characteristic numbers:
a.
A value of 50 is average.
b.
STR+SIZ determine your damage bonus (how hard
you hit),
STR +
SIZ |
Damage
Bonus |
Build |
85 — 124 |
None |
0 |
125 —
164 |
+1D4 |
+1 |
165 —
204 |
+1D6 |
+2 |
c.
CON+SIZ determine your HP (health): HP =
(CON+SIZ)/10
d.
DEX/STR/SIZ determine how fast you move (“I
only have to be faster than the slowest guy.”)
If both DEX and STR are each
less than SIZ: |
MOV 7 |
If either STR or DEX is equal
to or greater than SIZ, or if all three are equal: |
MOV 8 |
If both STR and DEX are each
greater than SIZ: |
MOV 9 |
e.
POW = Sanity (how well you can withstand the
horrors you witness).
f.
POW divided by 5 = MP (Magic Points, if you
ever get access/knowledge of spells; rare).
g.
A 50 in EDU (Education) is a high-school
diploma. Anything higher can be college, apprenticeship, etc.
2.
Characteristics
a.
Allocate
the values (80, 70, 60, 60, 50, 50, 50, 40) among (STR, CON, DEX, APP, SIZ,
INT, EDU, POW).
b.
Distribute
another 15 points now to improve one or more Characteristic values.
c.
Start with Luck = 50. Luck can be spent in-game to adjust a
die-roll to achieve success.
3.
Social Skills (Charm, Fast Talk, Intimidate,
Persuade)- edit the default base values accordingly
(round up):
a.
Set Charm to one-third of your APP.
b.
Set Persuade and Fast Talk to one-third of your INT.
c.
Set Intimidate to one-third of your SIZ or STR.
4.
Strength and Dexterity related Skills (adjust
the base value accordingly):
1)
Set Climb, Throw, and Swim to 50% of
your STR.
2)
Set Dodge, Jump, and Stealth to 50% of
your DEX.
5.
Determine/Decide Occupation
a.
Identify
8 skills that define your occupation.
6.
Personal Interests
a.
Ancestry: Are you
generational American or your parents recent ‘Ellis Island’ immigrants?
1)
Your parents’ country-of-origin is your basic
language. Enter that Language with value = EDU.
2)
If an immigrant, English is your 2nd
language at 50% of your basic language.
b. Pick FOUR
non-occupational skills and boost them by 20 points each.
·
You can include the Social and
Strength/Dexterity related skills in this adjustment if desired.
c. Allocate another 40 points any way you want.
d. Coordinate with the GM for the opportunity to
spend another 40 skill points.
1)
Were you a Great War veteran? You could spend
those points on soldier-related skills.
2)
Did you go to college on a sporting (football,
baseball, boating, track+field, etc.) scholarship?
3)
Where you in any college clubs? Debate team,
Photography, etc.
4)
Did you study additional languages or
sciences?
7. In all, you should have distributed 250 Occupational points and 160 (4x20, 40, 40) Personal Interest points.
8.
Credit Rating:
a.
Decide
your Age. Your Credit Rating equals 75% of your age unless
your background defines otherwise.
b.
CR determines the lifestyle, travel, and
expenses you can afford on a day-to-day basis.
Credit Rating |
Cash |
Assets |
Daily Spending |
Penniless (CR 0 or less) |
$0.50 |
None |
$0.50 |
Poor (CR 1-9) |
CR x 1 ($1 - $9) |
CR x 10 ($10 - $90) |
$2 |
Average (CR 10-49) |
CR x 2 ($20 - $98) |
CR x 50 ($500 - $2450) |
$10 |
Wealthy (CR 50-89) |
CR x 5 ($250 - $445) |
CR x 500 ($25,000 - $44,500) |
$50 |
Rich (CR 90-98) |
CR x 20 ($1800 - $1960) |
CR x 2000 ($180,000 - $196,000) |
$250 |
Super Rich (CR 99) |
$50,000 |
$5M+ |
$5000 |
c.
Your “Assets” would determine if you own a car
or house or are just renting. Also, savings and investments.
d.
“Cash” would determine how much cash you can
come up with in a hurry (bank withdrawal?).
·
“Cash” limits the equipment you can purchase
pre-game and in-game.
9.
My Story (fluff)- Provide a little background
info about your growing up.
10.
Create your Backstory (Description, Beliefs,
Significant People, Locations, Traits).
·
Injuries/Scars, Phobias/Manias, Tones/Spells,
Encounters will come from gameplay.
11.
Equip your character with appropriate
occupation/personal Gear/Possessions.
·
Let me know why you want/have, and I’ll
provide the related info (i.e. weapon damage, etc.).
12.
Once I have a copy of your character-sheet, I
will work with you to add a little more ‘flavor’. I’ll reference tables in a
separate publication (Heinrich’s Call of Cthulhu Guide) per your background
events to have you roll (1D20, 1D100, etc.) to tables to see what transpired.
a.
If you were a veteran of the Great War, maybe
you incurred an injury, prisoner, or picked up a Language, etc.
b.
Maybe roll for childhood or adulthood or
college events.
c.
One table result could reference another that
even exposes you to mythos horror before gameplay!
13.
Finally, I’ll have you select/check 5 skills.
They don’t have to be just from the Occupational skills. They could include
anything, even physical skills (climb, jump, stealth, etc.). Read why below
that might guide you in your selection:
a.
After the scenario is complete, you get to
level-up your character by rolling for improvement in those areas you checked
as tested and/or succeeded.
b.
From your selection of 5 skills pre-selected,
you get to check one as if you succeeded, even if you never attempted it or
even failed.
c.
Thus, maybe don’t select a skill you know you
will always be attempting. Then again, maybe do for the off chance you kept
failing the roll.
14.
The Level-Up process is described in another
page link on the blog website. I will email you specifics after each scenario is
completed.
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